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This causes barrels to explode a few turns after moving within range. ↑ Enemies and barrels suffer Burning 9 which is refreshed (but not stacked higher) each turn they are in melee range.
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JUPITER HELL IN WINDSOR FULL
↑ Technical station's "Repair armor" option still repairs armor to its full durability.↑ 1.0 1.1 1.2 1.3 1.4 Large medkits and military stimpacks still heal the character to full health.Mirrored Gaze: immunity to warlock gaze, every turn all visible enemies under a warlock aura bleed. Ravager's Blood: regenerate up to 75% of your health, but healing is only 25% effective and your health permanently decays (-5) on level changeīlack Death: any biological enemy you damage is going to die, however you start each level with 20% hp and healing items are half as effective Heatwave: ignore splash damage, each time you damage someone it causes a explosion (25 damage), base damage -50% Plasmic core: +50% plasma damage, exalted summons upon entering a level Slithering: you constantly are at Maximum dodge, but you start each level with 20% health Kiss of Death: any damage you do to biological non-boss enemies instantly kills them, however each three such kills permanently damage your health Kerberos's Speed: +40% movement speed, when entering a level, all enemies are alerted to your presenceĭeathgaze: every turn all visible enemies bleed, each time you enter a new level, your health permanently decays.
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Kerberos's Fury: +50% damage, periodically extra enemies will be spawned in your vicinity Kerberos's Rage: enter rage when under 50% health (+50% damage and +40% move speed), however when you are enraged you slowly lose health. Unholy Blizzard: all enemies in sight are constanly chilled, however you slowly lose healthīloodmachine: you regenerate health by killing enemies, however standard healing solutions don't work Reaver's speed: +15% move speed but pain lasts twice as long Reaver's metabolism: regenerate up to 25% of your health, but healing is only 50% effective Mephitic Curse: full immunity to poison status effect, enemies killed spawn a toxic cloud, but receive 33% less healing īloody Tears: full immunity to bleed status effect, enemies bleed on hit, but you get a -10% damage debuff Minor relic, the spleen of a toxic reaver. Toxic aura: full immunity to poison status effect, enemies in melee range are poisoned, but you get a -10% damage debuff Iceaura: full immunity to cold status effect, your cold status effects are 50% stronger, enemies in melee range are chilled, but you get -100% fire resistance Windchill: cold status immunity, anytime you damage an enemy cold is applied, your cold status effects are 50% stronger, but -100% fire resistanceįiendish ferocity: +25% slash damage, but -25% for all other damage typesįiendish sight: sense biological targets around you through walls, but gain 10% less experienceįiendish resilience: grants full immunity to pain, but armor repair is only 25% effective įireaura: full immunity to fire status effect, things in melee range are set on fire, but you get a -10% damage debuff Minor relic, piece of archreaver's armor.Īrchreaver's plating: +2 to armor and immunity from acid effects, but movement speed is reduced by 20%Īcid dreams: kills create acid puddles, attacks deal double damage to armor and full immunity from acid effects, but receive 25% less healing While relic names contain references to various enemies, the relics can drop not only from the enemies that are referred to in their names.
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They are equipped in the single Relic slot of the character's inventory, and are always destroyed when dropped. Relics are a type of equipment that can be obtained mainly by killing exalted enemies.